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Version: 4.2.0

Configuration File

Below is a detailed description of what a value does in the configuration file.

info

A tick is 1/20 of a second.
A bucket holds 1000 millibuckets.

Infested Leaves

ValueDescriptionDefaultRange
secondsToTransformLeavesNumber of seconds to for leaves to become completely infested.10> 1
ticksBetweenSpreadAttemptNumber of ticks between infested leave spread attempts.100> 1
spreadChancePercentage of the time that infested leaves will spread.0.30.001 – 1.0

Barrel

ValueDescriptionDefaultRange
barrelNumberOfBucketsNumber of buckets the barrel will hold.1> 1
woodBarrelMaxTempThe max temperature a barrel can accept; water is 300.300> 0
showParticlesShould the barrel create particles?truetrue/false
rainFillAmountHow much fluid rain will fill per iteration.2> 1

Mob Spawn

ValueDescriptionDefaultRange
secondsToSpawnMobsNumber of seconds to spawn mobs.10> 1

Compost

ValueDescriptionDefaultRange
secondsToCompostNumber of seconds to compost.10> 1
maxSolidAmountHow much solids need to be in barrel before composting starts.1000> 1

Fluid Transform

ValueDescriptionDefaultRange
secondsToTransformFluidNumber of seconds to transform fluids.10> 1

Pebble

ValueDescriptionDefaultRange
pebbleDamageHow much half hearts damage a pebble should do.0> 0

Ore

ValueDescriptionDefaultRange
enableOreOverrideAllows ores to be enabled or disabled by this config file.falsetrue/false
enablePlatinum
enableUranium
enableGold
enableSilver
enableCopper
enableNickel
enableIron
enableAluminum
enableLead
enableZinc
enableTin
Enable ore type pieces, chunks and ingots if they exist. enableOreOverride must be true for this to work.truetrue/false

Debug

ValueDescriptionDefaultRange
enableDebugLoggingEnable extra loggingfalsetrue/false

Crook

ValueDescriptionDefaultRange
maxBonusStringCountMaximum additional string that a crook will drop from infested leaves in addition to the minimum string count.3> 0
minStringCountMinimum string that a crook will drop from infested leaves.2> 1
vanillaDropSimulateCountNumber of times the crook will "break" a leaf block to get drops.3> 1

Durability

Hammers

ValueDescriptionDefaultRange
hammerWoodValueDurability of Wooden Hammer128> 1
hammerStoneValueDurability of Stone Hammer256> 1
hammerNetheriteValueDurability of Netherite Hammer8192> 1
hammerIronValueDurability of Iron Hammer512> 1
hammerDiamondValueDurability of Diamond Hammer4096> 1
hammerGoldValueDurability of Gold Hammer64> 1

Crooks

ValueDescriptionDefaultRange
crookDiamondValueDurability of Diamond Crook2048> 1
crookIronValueDurability of Iron Crook256> 1
crookBoneValueDurability of Bone Crook256> 1
crookStoneValueDurability of Stone Crook256> 1
crookGoldValueDurability of Gold Crook32> 1
crookGraniteValueDurability of Granite Crook256> 1
crookAndesiteValueDurability of Andesite Crook256> 1
crookDioriteValueDurability of Diorite Crook256> 1
crookWoodValueDurability of Wooden Crook128> 1

Meshes

ValueDescriptionDefaultRange
meshNetheriteValueDurability of Netherite Mesh (Only useful if enableMeshDurability is true)2031> 1
meshDiamondValueDurability of Diamond Mesh (Only useful if enableMeshDurability is true)1561> 1
meshIronValueDurability of Iron Mesh (Only useful if enableMeshDurability is true)250> 1
meshStringValueDurability of String Mesh (Only useful if enableMeshDurability is true)59> 1
meshEmeraldValueDurability of Emerald Mesh (Only useful if enableMeshDurability is true)1561> 1
meshFlintValueDurability of Flint Mesh (Only useful if enableMeshDurability is true)131> 1

Crucible

ValueDescriptionDefaultRange
ticksBetweenMeltsTicks between melting operations20> 1
crucibleNumberOfBucketsNumber of buckets the crucible will hold4> 1

Wooden Crucible

ValueDescriptionDefaultRange
woodHeatRateHeat rate the Wood Crucible will use regardless of heat source below2> 1

Sieve

ValueDescriptionDefaultRange
flattenSieveRecipesSieve will get results for all mesh tiers below the one in the sievetruetrue/false
maxSieveClicksThe number of sieve clicks required to sieve a block.101 – 10
enableMeshDurabilityMeshes will have durability and can break, but don't stack.truetrue/false
meshStackSizeMeshes will stack, but don't have durability.641 – 64
sieveRangeDefines the radius that a sieve will attempt to activate other sieves20 – 5